Dragon Age: The Veilguard

Narrative sketches produced for Dragon Age: The Veilguard. One of the challenges of making such a massive narrative game is communicating that story to the rest of the team in a succinct way. It’s surprising how many of our colleagues don’t become fully familiar with the campaign until late into production, but understandable considering how many areas of responsibility and plates spinning there are on a production like this. We wanted to bridge those communication gaps on Veilguard. To do this, I took Trick Weekes’ detailed outline for the game and turned it into an illustrated VN style game built in Twine with branches and everything. It was distributed to the team as an internal tool to broadcast the story of the game we were making and to solicit feedback. Then the illustrations were used to populate an in engine version built by the narrative designers, of the same thing, but with more bells and whistles to emulate the narrative flow and economy of the actual game.

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Dragon Age